- Two new game mechanics, to try together or separately
- Four new magicians
- Thirteen new pages for the Big Book of Madness
"The Book as been open again! Everybody, prepare your spells! But what are those unknown monsters? As pages are flipped, inconceivable phobias start to spread and paralyze apprentice magicians. How to close the book again? Maybe with this terrifying Black Matter?"
The Vth Element is the first expansion for the Big Book of Madness. It features a new book of spells, new monsters, new magicians... but also new game mechanics, to be played independently or together.
Unknown or denied by most magicians, the terrifying Black Matter is as powerful as it is destructive. You will need to learn how to master it in order to activate the formidable spells form the Black Book, vanquish the black monsters, and annihilate the black maledictions.
Luckily for you, the new magicians seem to be more prepared for this perilous adventure.
Another new mechanic is included: the Phobias. Those are extremely powerful madnesses, capable of accelerating the fall of your magician.
Unlike madnesses, Phobias have permanent effects and stay attached to the character, as long as they are unable to cure themselves. It will be up to you to manage them.
Your goal remains the same: you must close the book before succumbing to madness. But will you be able to handle the new Dark Matter and Phobias?
The Big Book of madness: The Vth Element is an expansion that requires The Big Book of Madness base game.